Body Explosion

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Body Explosion [Major] by Iczer

'You are so not going to like this'

The character has the ability to generate a great explosive energy.

1) Explode: The character can produce an explosion from his body. This action, taking three attacks, creates an explosive force up to 30 feet in radius +5 feet per level. Everything in this area, save for those under cover, takes 6d6 damage. When the character explodes in this fashion, he or she may choose to remain where he was standing, or discorporate, reappearing somewhere in the explosive radius 1-4 melee rounds later.

2) Detonate limbs: The character can add up to 2d6 damage to his hand to hand strike by allowing the limb to explode. Detonation occurs on impact, and costs the character an extra action. Victims of this ability take the full damage (explosive damage only if protected by armor) and have a 40% chance of being blown off their feet (lose 1 action)

3) Immunities: The character takes half damage from explosions and heat/fire.

4) Explosive teleport: Similar to the explode lesser ability, the character explodes in one location, appearing in another. This kind of teleportation allows the character to move up to 30 feet per level in a single action, once per minute. Targets within 10 feet take 3d6 damage from this.

5) Explode on contact: The character can charge his body to explode on contact. this robs the character of half his actions and reduces his combat bonuses by 2 and his speed by half. In return, any kinetic impact causes the character to create a small explosion to counter it. In effect, anyone striking the character receives his own damage back at him, while the target takes half. this has the effect of ruining melee weapons and breaking fists. If the character takes more damage in a melee round than 20 points, plus 10 per level, then he is forced to explode as described in sub-ability #1

6) Hypernova: The character has the ability to create a really massive explosion. The character spends a round concentrating, where he can perform no other actions, nor can he even defend himself. After this point, the character ha started a timer, and will explode in a few seconds. At the start of the next melee round, the character rolls initiative at -10. On his action, he explodes for the following damage:

Within 50 feet: 6D6x10 damage
51-100 feet: 4d6x10 damage
101-150 feet: 2d6x10 damage
151-200 feet: 1d6x10 damage
201-250 feet: 5d6 damage
250-300 feet: 2d6 damage

The character takes 1d4x10+20 damage from exploding in this fashion, and is knocked unconscious by the effort. He also rolls on the following chart for other side effects.

01-05% Killed: Damage is doubled and applied to HP. may survive but unlikely.
06-20% Coma: HP plummets to zero. Character wakes after 4d6 days of comatose state (or never if not treated medically).
21-35% Injured: Double normal damage and roll on random damage chart
36-50% Discorporated: Reappears unconscious after 1d4 weeks
51-65% Rendered powerless: Duration is 6d6 weeks.
66-80% concussion: Concussed but fine. Wakes after 3d6 hours.
81-100% Lucked out: No other effects except damage and loss of consciousness.