Body Buffer
Body Buffer [Major] by Iczer
'C'mon..is that the best you've got? HAH!..I mean..oh oh'
The character has the ability to channel injury into a kind of quantum sink, which stores and dissipates the charge slowly. When a character is injured for less than 20 points of damage from any source, including poison, the damage is channeled into this buffer rather than. Damage exceeding 20 points is instead halved, with one half passing to the buffer, and the rest he takes himself.
Eventually the buffer fills. Not the most desirable of events. When the buffer fills then the power fails. The accumulated wounds spilling out into the character's body. The body can hold 60 points of damage, plus 20 per level.
On the plus side, the buffer also recovers at a remarkable rate, shedding one point per minute.
Another benefit of the power is the ability to transfer this buffer into other people. By taking two actions, the character can lay his hands on another person, and transfer 1d6 points of buffer damage to a foe per level. This transference bypasses natural (but not worn) AR's and immunities, and typically manifests as swirling flame or colored lights.
The character is never Forced to transfer damage into his buffer, he may choose whether damage is transferred into his buffer or not.
Other bonuses: Exposure and containment of harmful energies has added the following:
- +1D4+3 PE
- +2D4x10 SDC
- +4 to save vs pain
- Heals at 2 times normal rate.