Body Alignment

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Body Alignment (Major) by Iczer

The character can disperse injury though out his body, lessening trauma and minimizing the overall effects of damage, by reforming his flesh reflexively after every blow. After every injury the character performs a minor shapeshifting miracle and pulls pieces of himself back into place to offset and diffuse wounds. This provides the following enhancements:

  • Blunt weapons and strikes, even many explosions, see their damage reduced by 2/3rds.
  • Sharp weapons, or attacks that rely on cutting or impaling (including may energy attacks) see their damage reduced to ¼
  • Energy attacks that attack the body are already fairly diffuse (heat for example) and see their damage reduced by ½.
  • Limb removal: If the character loses a limb or organ through mishap or injury, then a new one is grown within seconds. This is not regeneration so much as it is a reflexive attempt to turn miscellaneous flesh into new replacement organs an/or limbs. If the original flesh is less than 2 feet distant, then it may be reattached by tendrils that shoot from the stump to pull it back together. If not then the act of regrowing a limb drops the character’s PE by 1 as body parts are cannibalized for the new mass. Unless remedied by re-absorption, this PE returns at a rate of 1 per week. Note, the removal of a trivial organ, such as a swath of skin, a pint of blood, or a finger or two does not normal require the loss of a PE point. Also note that instant limb regrowth cannot function if the character no longer has the mass to back such an action up (IE, has lost all SDC and is down to HP). Another Note, The head can be reattached if less than 2 feet away, but it cannot be regrown. The brain lives for around 5 minutes without oxygen. That’s how long the body has to be reunited with the head (or vice versa). Reattachment will occur any time before brain death. A Final note: Damage sustained while losing a limb cannot be reduced. The limb’s gone dude.
  • Reabsorb Flesh: The character can reabsorb any of his lost body mass within about his PE in minutes, simply by touch. SDC lost (or HP) Lost from losing a body part will be partly (50%) restored by absorbing it afterwards.
  • Blood loss and internal injuries: The character does not bleed while he has this power functioning. Nor can he sustain a critical hit (no doubling of damage from criticals). Any items implanted in his body (like bullets or the occasional microchip) can be expelled within 3-6 seconds. This requires that the character is aware of the implant. An implant put inside him while under toxic gas is not expelled until it has been discovered by other means. Knock out attacks only stun the character.
  • A few limitations: The primary limitation here is that this power only functions when actually conscious. Damage inflicted while unconscious remains as deadly as before (but may be ‘fixed’ if the character awakens.) Also, the damage is not reduced in effect until after it has taken effect. This means that a blow that inflicts enough damage to knock out or kill this character succeeds before the injury can right itself. Also, magic and psychic attacks inflict full damage.