Body Accelleration

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Body accelleration [Minor] by Iczer

'ohthisisgonnahrtinthmorning'

The character can, at future expense to himself, simply double his speed for short periods of time. When the character activates this power he enjoys the following benefits:

  • Double attacks per melee
  • Double speed attribute, or increase super speed based power by 10% per level
  • +6 to initiative +2 to parry
  • Auto dodge at +4

Unfortunately the power comes with it's own drawbacks as well. The characteronly applies half his damage bonus to any attacks in that round (the attacks are visciously sharp jabs). In addition when the character finishes using the power, he gains the following penalties:

  • Loses 1d6+1 HP for every melee round the power was engaged
  • Is fatigued (-1 attack, -2 to all combat abilities and -10% to skill use) for 5 minutes for every melee round the power was engaged
  • Characters PS is halved for 5 minutes after the power's end, plus another 5 minutes for every extra round it was engaged.

The character is still farily fast and can cause split second accellerations. when this power is not in use, he gains +2 initiative and +1 attack per melee.