Blowthrough Invulnerability
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Blowthrough Invulnerability (Major) by Cardiac
- The character can suffer horrendous amounts of damage and yet still keep functioning without penalty. The character can be shot, mangled, dismembered, have a 1ft diameter hole punched through his chest, etc, but he feels no pain and can function more or less normally (with the exception of any missing limbs). This applies to most damage, with a few exceptions - most damage is healed at an accelerated rate, replacing missing parts in minutes! The character suffers very little blood loss even from the most gruesome of wounds. The character can even lose his head and survive! The head will function normally (he can still see and speak through it), unless it is destroyed or vaporized (the character then falls into a comatose state until it is regrown). Instead of letting the lost part regrow, the character can grab the lost part, and after holding it to the appropriate wound for a few seconds it functions normally. If the character is totally blown apart, the largest piece starts to regrow the body.
- Most attacks do one-quarter damage to the character. This damage is only temporary and has no bearing on his abilities. He regenerates this damage at a rate of 4D6 SDC or 2D6 HP per melee. Lost limbs can be recovered in varying amounts of time; fingers/toes in 10 minutes, hands and feet in 1 hour, head/arms in 3 hours, legs in 4 hours, torso in 6 hours. If the character is reduced to below 0 HP, he falls into a healing coma until he gets 1 HP above 0.
- Vulnerabilities:
- Attacks that damage or destroy him on a cellular level (disintegration attacks, particle beams, acid, intense fire and cold) do full normal damage. Intense cold that feezes him solid may only put him in a comatose state - if rethawed he will recover.
- Toxins/disease/radiation/stunning attacks have half effect.
- The character can still suffocate and drown, and can be affected by high pressures/lack of pressure (deep underwater/in a vaccum). However, the character can hold his breath twice as long as a normal person, and can withstand pressure changes twice as well as normal (can go twice as deep/suffers only half effects).
- Attacks that do damage direct to HP also affect him normally.
- Most non-damaging magic and psionic abilities have full effects.
- If the character takes over 10x his PE in damage below 0, or if his body is totally vaporized/disintegrated, he dies.
- Other Bonuses and Abilities: 1D6+2 to P.E., +5D6x10 S.D.C., +4D6x10 to HP, Impervious to Pain (up until he is down to 50% of his HP - he then starts to feel some pain, letting him know he is in trouble), +4 to maintain balance, and +4 to roll with a punch, fall, or impact.
- Vulnerabilities: