Blowback
Blowback [minor] by Iczer
"wham bam thank you Maam"
The character has the ability to generate a mild force around his body that amplifies his blows, but more importantly hurls foes aside as he does so. Hand to hand, melee only blows by this character do +1 damage per level.
In addition, the force of his blows carries with it a wave of pressure, that hurls aside his opponents. Each blow dealt by this character knocks opponents back up to 1d4 feet per level with a 20% chance (+5% per level) of knocking that foe down (Loses 1 attack, loses initiative and has a 50/50 chance of dropping any held items). This power works best and most optimally against opponents between 150 and 300 lbs. opponents over 300lbs are may reduce the distance flown 50% and have only 10% chance (+2% per level) of being knocked down. Opponents over 550lbs are immune to this power (Apart from the extra damage of course). Opponents under 150lbs have an extra 20% chance of knockdown, and are knocked back an extra 2d6 feet. opponents under 75lbs (and how many are there?) are automatically knocked down, and are flung twice as far.
Other benefits: This ability adds a further +2 to roll with impact. It also adds +8 to his effective PS and PP when trying to escape grapples (and can use this power to attack handcuffs, grappling opponents and ropes).