Bloodbank

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Bloodbank [Major] by Iczer

'I'd like to make a withdrawal'

The character can manipulate blood in a person's body to jet outwards in a painful streak, to be used instantaneously in a variety of fashions.

1) Draw blood: The character can target an individual within 60 feet that he can clearly see. That target must make a saving throw (14+ PE bonuses apply) or suffer incredible pain as blood bubbles through his body to fly the intervening distance to the character. The target takes 1D4 HP damage as well as 3D6 SDC and suffers -2 initiative and -1 attack from the pain. This attack can be performed up to twice per melee round.

2) Bond of blood: The character can use blood drawn on the same action to perform one of the following feats.

  • Heal self: Regenerating as much damage as he inflicted.
  • Blood blast: The character can harden the gathered blood into tiny flechettes, solid balls or red hot liquid, and fling it at a target within 60 feet with +2 to strike. The target takes 1D6 damage, plus 1D6 per level (it is possible to strike the target recently drained of their blood with a weapon forged of their own blood).
  • Gain a level: The character can use the gained blood to act as one level higher for the rest of the melee round in regards to other superhuman powers or psionic abilities. If performed twice in the round, the character gains the benefit of 2 extra levels for the rest of the melee.
  • lood spray: Lacking another resource, the character can simply let the target's blood accumulate in an area of his choice within 60 feet in any simple pattern he can devise.

3) Other abilities: Gains +1D4x10 SDC. The character is immune to blood type powers and has +4 to save vs bloodbourne diseases.