Blood Thirst
Blood thirst [Minor] by Iczer
'I don't drink.....cola'
The character's dietary needs have been supplanted with blood. Human blood is good, but animal blood works just as well.
A 'meal' of blood, about one quart, sustains the character for 1 day per level of experience (Half as long if the blood isn't human blood)
While fed, the character cannot be dehydrated, and does not feel the effects of starvation, and is immune to fatigue. If fed, he needs only 3 hours of sleep per night and can go for 3 days without sleep if necessary. While 'fed' the character heals at three times the normal rate. The character can safely drink all manner of blood as long as it is not especially unsanitary (off, diseased etc)
The character's sense of taste is exceptional when it comes to blood. he can identify the source (Which animal, and the animal's gender) as well as any special blood borne traits the blood may possess. The first sip identifies if the blood is poisoned, or is diseased.
The character becomes hungry for blood when he is no longer 'fed' (IE the duration has run out) He is distracted (-2 to initiative, -10% to all skills and now needs normal sleep, as well as fatiguing twice as fast) but unharmed for one further day per level of experience. then starvation sets in. The character loses 1D4 HP per hour while starving. he loses a further 10% on all skill use not connected with hunting and tracking prey, but gains a feral savagery (+1 attack and +4 to damage).
The character can imbibe small quantities of other liquids, but can no longer digest solid food.
Note: This power does not actually grant the character the ability to feed. He may need to bring his own straw.
Other abilities: +1D4 PE. Immune to powers that affect the blood.