Blood Bolts
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Blood Bolts (minor) by Stone Gargoyle
The character can generate barbed blood red barbed steel-like bolts as a form of matter expulsion. These bolts can be shot into a target to then dig in and become hard to remove.
- Range: 400 feet, plus 40 feet per level
- Duration: Strike is instant. Blood barb will dissolve after the character's PE attribute number in minutes.
- Damage: 3d6 on impact, with removal of the barbed bolt without medical help doing an additional 1d6 damage from ripping it out, plus one point of SDC per minute from bleeding..
- Attacks: Uses one melee attack/action to strike with the barbed bolts.
- Bonus: +4 to strike
- Blood Poisoning: The target must save vs. blood-borne toxins (16 or better, PE bonus applies) or lose an additional 1d4 SDC per melee round for 2d4 melee rounds.