Blood Bolts

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Blood Bolts (minor) by Stone Gargoyle

The character can generate barbed blood red barbed steel-like bolts as a form of matter expulsion. These bolts can be shot into a target to then dig in and become hard to remove.

Range: 400 feet, plus 40 feet per level
Duration: Strike is instant. Blood barb will dissolve after the character's PE attribute number in minutes.
Damage: 3d6 on impact, with removal of the barbed bolt without medical help doing an additional 1d6 damage from ripping it out, plus one point of SDC per minute from bleeding..
Attacks: Uses one melee attack/action to strike with the barbed bolts.
Bonus: +4 to strike
Blood Poisoning: The target must save vs. blood-borne toxins (16 or better, PE bonus applies) or lose an additional 1d4 SDC per melee round for 2d4 melee rounds.