Blood Blades
From The Black Vault
Jump to navigationJump to search
Blood Blades (Major) by Stone Gargoyle
"You will be the blood that kills your allies."
The superbeing can rip into a target, pulling their blood out as large blades.
1. Ripper Claws: The character has claws which do ripping damage and rip through AR as if it were 2 points lower.
- Range: Reach, as per hand to hand strike
- Duration: Instant
- Damage: 4d6 plus PS damage bonus, plus 4 points per level of experience.
- Attacks: Uses one melee attack/action.
- Bonuses: +2 to strike in addition to any other bonuses from other powers, skills and attribute bonuses.
2. Blood Draw: Once a bleeding wound is opened, the character can cause it to bleed intensely by expending another action.
- Range: The character must be within 40 feet of the injured opponent, plus 4 feet per level.
- Duration: The opponent will continue to bleed profusely for each melee round the character concentrates on bleeding out the wound.
- Damage: 2d6 per melee round.
- Attacks: Uses one attack/action to initiate the increased bleeding and one per melee round to maintain the effect.
- Saving Throw: The injured party may save vs. the increased blood loss (16 or better, PE bonus applies) each melee round the power is in effect to stop the bleeding.
3. Blood Blade: The character can also reach into an open wound and pull blood out in the form of a solid blade.
- Range: Touch, must reach into an open bleeding wound. A blood blade will be a four foot long sword.
- Duration: Instant. The blood blade will last for the character's ME number in melee rounds, plus one melee round per level, before dissolving into a bloody mess.
- Damage: Pulling the blood blade out does 6d6 damage to the person the blood is being pulled from. The blade will do 2d6 plus PS damage bonus on a successful strike.
- Attacks: Uses one melee attack/action to reach in and pull the blade out of a target. Attacks with the blade are as per normal melee combat.
- Bonuses: +2 to strike to reach into an existing wound to pull out the blade. +4 to strike with the blood blade at level one, with an additional +1 to strike and parry at levels 4, 8 and 12. +2 to parry with the blood blade, with an additional +1 to parry at levels 3, 6, 9, 12 and 15. Skill and attribute bonuses to using a sword also apply when wielding this blade.