Blood Alcohol
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Blood Alcohol (minor) by Stone Gargoyle
The hero has alcohol naturally flowing through his veins. As a result, he always smells drunk but is completely immune to the ill effects of alcohol. In addition, the hero is +6 to save vs. poisons and toxins, and +4 to save vs. disease. The alcohol also allows him to resist shock/trauma, so much so that he only needs a 10 to save against it, PE bonuses being applicable.
The drawback is that the hero fatigues at twice the normal rate.
Other Abilities and Penalties:
- +1d4X10 SDC
- +2d4 PE
- -10% to skill performance