Blocker
Blocker [Minor] by Iczer
'Yearghh!!! Bullets'
The character can produce a temporary soft field at a range of 6 feet +2 feet per level, for the express purpose of deflecting attacks. The character may expend an action to block an incoming attack, just like a regular parry, only without PP bonuses, but with a +4. the block reduces incoming damage by 2d6 +1d6 per level of experience. If this negates the damage entirely then the attack fails. If it only partially blocks the incoming attack, then the attack succeeds, but at a further -2 to strike. If block reduces an attack to nothing, any excess blocking power will remain, and the character can block another attack (no action required) with the remaining damage.
[The Black hand see's the three S.E.R.P.E.N.T. goons raise their pistols. He prepares his block, rolling a total of 19. The first goon rolls a 12 to strike anflicting 12 damage, the second goon rolls 21 to strike inflicting 9 damage, While the third rolls 16 to strike, 11 damage. Black Hand rolls 5d6, gaining 19 points of blocking power. This blocks the first strike, leaving 7 points left. Black hand rolls again (for free) against the secong goon but scores an 8 and takes the 9 damage on himself. he rolls a third time (also for free) against the third goon, scoring an 18. He blocks 7 points of the incoming attack. The goon's strike roll is reduced to 14 becuase of that, it is below Black hand's AR. lucky him]
The character is also able to block melee attacks with his bare hands with a +2 (does not apply to parries with weapons).
This power can be used for other types of effects as well. As a semipermanent, soft physical barrier, it can be used to dampen flames, and can be used to cushion damage from a fall or crash. As a last resort it can be used as an attack, but is a +2 to strike (No other bonuses) and inflicts 1d4 damage.