Blinkout

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blinkout [Minor] by Iczer

'Now you see me, now you d...'

The character can vanish to avoid danger. The character simply skips ahead in time a second or two to avoid damage. If the character is struck for damage, he may make an auto dodge as a response (add +2 to this auto dodge with a further +1 at levels 3,6,9,12 and 15). If successful, the character blinks out instead of taking damage.
Canny opponents can turn this power against the character though. By leaving an attack in the space the character has vanished from, the character reappears in the now occupied space. He takes half normal damage (instead of none) and loses this power for the rest of the melee round, and is shunted to the side enough to avoid being impaled.
(Johnny Punch is sick of Nihon-Go the teleporting ninja, as punch after punch meets nothing but air. Quick to improvise he launches a straight kick and leaves the extended leg in the space Nihon-Go vacates. A half second later nihongo reappears with Johnny's leg through his torso and is shunted to the left. He's taken reduced damage but the power is broken for a round.)