Blink Defence

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Blink defence [minor] by Iczer

"Hah!..you cannot lay a hand on..the Mighty FLICKER!"

The character can turn insubstantial for a scant second or two, as often as he feels is necessary. This allows him to perform such tricks as running through walls, or evading blows and bullets in combat.
The character can attempt to perform an autododge at +5 in combat. No other bonuses count towards this and it's use is optional in combat. The character performs this feat by becoming insubstantial and then returning to solidity after the immediate hazard has passed. The biggest drawback is if a solid object occupies the same space as the character after the event (such as a lunging rapier remaining in the extended position). See the end of the power description for more details.
Passing through solid objects is much more simplistic. The character can pass through barriers 3 inches thick, plus 3 inches for every other level while he blinks out. This is achieved by running forward and blinking before impacts with a solid surface, allowing his intangible self to pass through the wall without slowing him down. Every full 10 points of Spd increases this distance by 3 inches. Characters with superhuman levels of speed can alternatively pass through barriers of 1 foot per MPH of traveling speed.
Should the character materialize while within a solid object, the character suffers extreme pain (2d6 HP) and is thrown aside (lose 2 actions and initiative). If he should materialize inside a living being, both parties may suffer this damage.