Bling
Bling (minor) by Stone Gargoyle
The hero gains significant bonuses while wearing jewelry.
1. Buying Bling: The hero must subtract 2d4X1000 from their life savings to buy their "bling". If not having the available funds, this amount represents a debt the hero must repay.
2. Bling Bonuses: The hero enjoys a +2 to initiative, +2d4 to PB, plus +20% to both Trust/Intimidate and Charm/Impress while wearing their jewelry, which also gives them an Awe Factor of 11, plus 1 at levels 4, 8 and 12. The "bling" also disguises them somewhat (automatically has an effective Disguise skill for the purpose of hiding his actual identity, with a skill base of 20%, +4% per level.
The jewelry serves as partial armor, giving the hero an effective AR of 15, with the jewelry having SDC of 75 and weighing 45 lbs (Spd is reduced 10%).
Hitting someone while wearing the rings that are part of the "bling" adds +1d4 damage to punches made while wearing them.
If wearing the jewelry in bright sunlight, the reflection imposes a -2 penalty to combat moves of others seeing the hero.
3. Other Bonuses:
- +1d4 PS
- +1d4 PE
- +2 to Save vs. the Awe Factor of others
- +10% to Streetwise