Blinding Teleport

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Blinding Teleport (Major) by Stone Gargoyle

1. Teleport: The character teleports using a burst of energy like a solar flare.

Weight Limit: Self and 50 pounds of equipment
Number per melee: One; uses one attack/action
Range: 100 feet per level
Duration: Instant
Limits: Location teleported to must be within line of sight or well known to the character (apartment, place of work, etc.)
Success Ratio: 80% +2% per level
Results of an Unsuccessful Teleport: An unsuccessful teleport results in the blinding effect but nothing else.

2. Blinding Effect: The teleport generates light equal to 300 watts.

Range: 100 feet radius per level maximum, 20 foot radius minimum
Damage: None other than combat penalties to living opponents. Light does 1d6 damage per minute to vampires, Shadow Beasts and other creatures of the night. Opponents over 20 feet away suffer -5 to strike, parry and dodge, with all others outside the 20 feet but within 100 feet suffering -1 to strike, parry and dodge, because the bright light makes it difficult to see without squinting and blinking. All within a 20 foot radius suffer worse, being blinded for 3d4 melee rounds with a penalty of -10 to strike, parry and dodge.

3. Other Abilities: The character is immune to the teleportation powers of others and is immune to the effects of bright light and blinding attacks.