Bleed Power

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Bleed power [Major] by Iczer

'Ohhhh...you see that? that little green paste? that's your invulnerability'

The character can cause chemical reactions in a targets body that interfere and disrupt an opponent's powers, leaving them to excrete out of his pores.

1) Disruption: The character must target a super powered target within 50 feet with this ability, and use 2 actions. the target must save (16+ PE bonuses count). If he fails, then over the next 1d4 rounds, he will begin to see a drop in his power. The target see's the effectiveness of his powers drop by 10% per round (but never below half, even if targeted multiple times.) Damages and range's area of affect all drop by the same amount. AR's Drop by 1 point every 10%. powers which are absolute work the opposite way. (an invulnerable character will find himself taking 10% of any damage in a round rather than 0%).

2) The bleeding: Moreso, any target affected by this, continues to 'bleed' even after the effect has ended. The bleed is a liquid of varying viscosity, flavor, color and odor, and is unique to an individual. The target bleeds for 10 minutes per level, making him relatively easy to track. If the character 'tastes' this substance (all he really needs to do is touch it for 2 actions, though whether he needs to consume it or not is between the player and his GM), then he receives information about the target;

  • The nature of his superpowers (alien, mutant, supersoldier)
  • The type and number of them.
  • The target's level
  • The target's weaknesses (if they are power related).

In addition, after tasting the fluid, the character has the ability to sense the target, and track him at 75% +5% per level. roll every 1000 feet. People with enhanced senses of smell gain +15% to track the target.

3) Using this on people: Of course ordinary people have no powers to affect. this does not make this power useless against them, only less effective. The bleed that results is less potent, and lasts only 2 minutes per level. The substance that bleeds out represents a person's little alterations. talent for music for example, or keener hearing. Tracking such a target is at 20% less (though using a sense of smell to track the pungent odor retains the same bonus.