Blast Furnace
Blast Furnace (Major)by Stone Gargoyle
1. Bio-Armor: The character appears to be made of sections which are actually a type of organic shell.
- Natural Armor Rating: 16. Any damage below 16 does no damage. Any rolls above 16 do damage to the armor/shell.
- SDC: 200 +20 per level of experience.
- Movement Penalty: Character's speed is reduced to half. Prowl is at -40%. Cannot climb in this form.
2. Plasma Points: Upon becoming changed, the character's SDC becomes plasma points which he can use for plasma bolt attacks and for flight. This plasma must be replenished before the character can return to human form. He regains it by consuming 10 pounds of material per 10 plasma points.
3. Plasma Bolts: The character can draw upon the molten plasma in his body and fire a stream of heated plasma at an opponent. The plasma will light any flammable material and 2-3 bolts will melt through a strong metal door.
- Cost: 2 plasma points per bolt
- Range: 200 feet plus 20 feet per level
- Damage: 1d6X10+2 per level( damage cannot be regulated)
- Duration: Instant
- Attacks: Counts as 1 melee attack/action, appears as valve opening up in hand or other location.
- Bonus: +2 to strike
4. Limitations: The character cannot move normally outside his metal shell. Immune to fire, plasma and heat attacks, but takes twice damage from cold and ice attacks.
Explosions or severe enough damage to crack the bio-armor release the plasma within, doing 4d6 damage from plasma leaking through a crack, or 1d6X 10 damage from plasma erupting through a large hole. If this happens, the combined parts, plasma and metal, must be within a 10 foot are to allow him to return to human form. He will naturally consume materials in the environment to replace lost plasma points before returning to human form. All of his senses are half as effective, being -4 to perception rolls
5. Increased Mass and Strength: Weight is 3 times normal. Physical strength becomes Extraordinary in this form. Fatigues at half the normal rate.
6. Plasma Flight: By burning 20 plasma points, the character can rocket himself in short bursts, sustaining flight for 10 minutes per level, at a speed of 60mph, +2mph per level.
7. The Fire Within: Without his bio-armor shell protecting him, the character as all the dangerous limitations ans disadvantages of APS Plasma, melting through objects and inflicting 1d6X10 damage to anything he comes into contact with.
8. Other Abilities and Bonuses: Horror Factor of 13