Bio Staff

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Bio staff [minor] by Iczer

'I have a place for you on my staff'

The character can generate a shaft of Bio-energy between 3 to 8 feet long. this solid shaft can be swung as a weapon (inflicts 1d6 as a 3 foot club, or 2d6 2 handed as a staff. + PS damage bonus) and is considered an exceptional weapon (+1 to strike and parry).

The staff also allows the use of the following abilities.

  • Pole vault: The staff adds it's length to any high jump attempts, +1 foot per level.
  • Balance: By holding the beam to both sides, the character gains a +30% to sense of balance checks.
  • Pole vault Kick: The caracter can perform leap attacks and jump kicks by vaulting feet first into an opponent.
  • Rapid expansion: The character can expand his staff from club to staff size as part of an attack. this strikes an opponent an extra few feet away. as a suprise manoevre it adds +2 to initiative, and inflicts 4D6 damage (but no PS bonus) with +2 to strike. opponents who have fallen victim to this before have +4 to parry and dodge this attack.

The character also has an instinctive knowledge with the staff, using it as if he posessed WP staff and WP blunt equal to his own level of experience.