Bio-Weapons

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Bio-weapons: [Major] by Iczer

'I don't need a sword to defeat you, I just need your lungs'

The character can create weapons of varying complexity from living things.

1) Rend and tear: By first grabbing a target, the character can pull a lump of their flesh from their body. After a successful grab, the character can expend 2 actions 'tearing' at his target. The target must make a saving throw (14+ apply any PE modifiers). If successful, the target takes 2D4 damage (Plus any PS bonus of the character). If it fails, the character inflicts 6D6 to the target and forces them to make a roll on the temporary damage chart. The character can simply perform rips and tears against flesh and bone, gouging with his flesh deforming fingers, inflicting 2D6 damage (Plus PS damage bonus). Invulnerable characters, characters with natural AR or other biological protection take half damage from this power and have a +4 bonus to the saving throw. Characters who are no longer flesh and blood (transformed into an inorganic substance for instance) are immune to this power.
The character can use this power on himself in a pinch. he takes half damage and he does not need to grapple himself. He can use it on plants as well, and if immobile, he does not need to grapple first either.

2) Forge weapon: as he draws the flesh from a living being, he is simultaneously forging a melee weapon from it. The weapon is well made and inflicts damage typical to its type, to a maximum of 2D6. At third level he can form Bows,(Generates 2d4 arrows along with the weapon) and at 5th level his wepaons can inflict as much as 3D6. at 7th level he can produce handguns (holding 4D6 rounds) and his damage maximum crawls to 4D6. at 10th level his maximum damage becomes 5D6. He is automatically proficient with the weapon he has just created, using the appropriate WP at his own level (Or at +3 levels if he already posesses the appropriate WP).

When using a forged weapon, it responds well against the original target, gaining a +1 to strike and parry that target, with +1D6 damage.

The forged weapons resembles the weapon it is meant to be, but also is definately made of flesh and blood, and is independantly alive (if pulled from a plant, it resembles a living thing). If left by itself and not 'killed', it will wander around looking for food and shelter (or if a plant, it will attempt to root into the ground.) If necessary, presume any discarded wepaon has the same statistics of a very large rat or small dog.

3) Other abilities: The character absorb his own weapons when he is done with them, repairing the damage. He also Knows 2 ancient WP skills. He can also form simple tools and objects, relatively uncomplex of equivilent size.