Bio-Vampirism

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Bio Vampirism - by Iczer

The character can inflict horrible and debilitating damage when he strikes another being.
Damage absorption: When striking in HTH combat, the character heals ¼ of the damage he inflicts rounded down.
Feeding: A helpless victim is a feast for this character. The vampire lays on hands and sucks out the HP straight out of a victim. A helpless victim takes 1d4x10 HP every melee until he dies. These HP flow into the vampire, healing 1:1 any wounds he may have. People killed by this attack turn to ash.
Energy drain: If an opponent is bleeding heavily (has lost half his SDC or more due to cutting or impaling wounds) the character may attempt to drain energy. The vampire and the victim contest PE on d20’s. If the vamp wins, he drains 3d6 damage. This has a range of 10 feet per level.
Excess HP: Excess HP stored by feeding or damage absorption is stored and lost at 2 per day (once at dawn, once at sunset) he may store an excess of 10 per level. These 10 may be spent to augment the character. Points can be transferred to PS or PE for 1 melee round.
  • 6 points renders the characters strength Super human for 10 minutes.
  • Excess points may heal SDC 1:2.
  • Points may be shifted into Spd 1:5 for 1 melee per level.
  • While full on blood the character has +2PB +2 MA.
Weakness: the character loses 2HP a day (one at dawn, one at dusk) these can only heal by draining others. Each day without feeding drops PB and PE by 1. at PE 3 or less the character drops into a coma and dies in 3 days.
Bonuses:
+20% save vs coma/death.
+3 PE.
+1d4x10 SDC