Bio-Forge
Bio-Forge [Major] by Iczer
"Oh yeah baby...syphilis mixed with the common cold. Enjoy!"
The character can spontaneously generate specifically tailored bacteria and viral colonies and fire them as a burst of virulent pressurized liquid. The target is beset by rapidly mutating and devastating viruses that attempt to overcome and adapt to their new host.
1) Incapacitating: The viruses take on forms simmilar to the flu, but piggy backs harder hitting bacteria. The target is almost immediately beset with flu like symptoms, shortness of breath, and dizziness. Onset time is instantaneous but the hyperactive viruses have a short shelf life. Those who fail their save lose 1 action per melee and suffer a -2 to strike, parry, and dodge, and are at -10% to skill percentages for the duration. The incapacitating viruses require a save every melee round or the target loses 1 PP and one PE as well.
- Duration: until the character makes its first save, then 1d4 additional melees. Recovery is full after this time.
2) Injurous: The character ejects a host of highly infections bacteria, but it rapidly mutates into virulent mutant strains as soon as it enters the body, producing cancerous and ebola-like symptoms. Effect: a failed initial save causes the character to suffer 1d4 HP damage as well as 3d6 SDC and causes the body to rack with pain. The character must save again every round or take an additional 2d6 SDC and 1 HP.
- Onset time: 1d4 rounds after exposure.
- Duration: 1 round per level.
3) Weakening: The character launches a viral assault that takes it's time when establishing a foothold, sacrificing immediate gain for long term damage.
- Effect: sickened character lose half their combat stats, lower their attacks per melee by 1 and halve their speed and skill performance.
- Onset time: 3d6 hours after exposure.
- Duration: 1d4 days. After which the character needs to make a save daily to shake it off.
4) Biological Toxic Shock: The nastiest assault possible with this power. Harnessing the mac daddy of all concocted viruses, the character attempts to overwhelm the target's immune system with a barrage of viruses that exist only to harry and deplete the character's immune system.
- Effect: The character loses any regenerative abilities he normally possesses and no longer heals any damage whatsoever. This power effectively negates all form of healing and then reduces PE by 1 point per day until healed.
- Alternatively the character can cook up something that shuts down a person's powers and abilities instead. The target either loses half his powers (25%) or periodically loses his powers (26-50%), or Has all his powers act out of control (51-75%) or has powers that don't stop functioning or run into overdrive (76-100%). To do this he needs to specifically sample the subject (see below).
- Onset time: instant, though the effects will not be noticeable for some time.
- Duration: until saved against
5) Delivery: The character typically delivers these viral packets as ranged attacks, with +4 to hit out to a range of 30 feet +10 feet per level. The character can fire twice a melee round. The character can also deliver by forcing or tricking a target to ingest it (such as by slipping it into a drink or an IV bag). Ingestion reduces the targets save by 2.
6) Special delivery: If the character samples a target's blood (at least 2 fluid ounces), he may create a tailored virus. Tailored viruses are -2 to save against. The character may only 'remember' one target per level, but may discard old subjects for new ones.
7) Limitations: Once a character has suffered from this character, he or she has +2 to save against the same effect forever more and at half normal durations.
8) Other bonuses: The character is immune to most diseases. Adds +1D4x10 HP.