Bends
Bends (minor) by Stone Gargoyle
1.Double-Jointed: The hero has extremely limber muscles, flexible joints, and can pop bones in and out of their sockets with ease. This enables the character to twist, bend, fold and contort himself into nearly impossible positions, as well as collapse the bones in his hands to easily slip out of handcuffs or manacles, painlessly dislocate joints to wiggle out of ropes and straight jackets, and slip through small openings and between prison bars.
The double-jointed character can attempt to escape any bonds once per melee round, plus an additional attempt at levels 4, 8 and 12, with the following chance of success:
Hands and/or feet tied with rope, cord, chains, manacles and hancuffs: 79%, +1% per level, chance of escape
Hands, arms, legs and body bound by ropes, chains, manacles and chains, straps or straight jacket: 46%, +2% per level, chance of escape
Being Locked inside a room, trunk or compartment without any window, slot or opening taller/wider than 6 inches is able to hold the gouble-jointed individual. A jail cell, cage or compartment with bars or an opening six inches or wider is likely to allow the character to squeeze and wiggle his way through and escape.
The double-jointed character can also contort his body to half its normal width from shoulder to shoulder, and flatten himself from chest to shoulder blades (back) also by half. Plus, he can curl up in a ball so small and tight he is a mere s5% of his height and half his normal width.
Bonuses:
- +5 to roll with punch, fall or impact
- +20% to Escape Artist Skill
- Resistant to physical blows(half damage)
Limitations: Cannot have a strength level above Extraordinary
2.Limbo Walk: The character can bend backwards to walk suspended 2 inches above the ground in a semi-horizontal position at half his normal speed (great for getting uder closing garage doors)
3.Other Abilities and Bonuses:
- +10% to prowl and acrobatics and gymnastics skills
- +2 PP
- +1d6 speed
- Bones are cartilege(4 times harder to break bones)