Bender
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Bender(minor) by [Stone Gargoyle
The hero gains liquid courage by drinking alcohol, as well as other bonuses.
1.Bonuses and Changes When Totally Drunk: The hero suffers -4 to Perception and Maintain Balance when drunk but enjoys the following:
- +4 initiative (-2 when only mildly drunk)
- +2 to strike, parry and dodge, as well as roll with punch, fall or impact (reduced to +1 when only mildly drunk)
- Speed is doubled
- +20% to skill performance (only +5% when only mildly drunk)
- +15% to save vs. coma/death
- Resistant to cold (half damage and duration of effects)
- PS becomes Extraordinary
- Can go up to 50 points below HP before collapsing
2.Penalties when Totally Sober: The hero uses standard bonuses when sobering up but still "buzzed" but canno handle it when not drinking, and so has the following penalties without alcohol in his system:
- -5% to all skills
- -20% to Charm/Impress
- -2 initiative, strike, parry and dodge
- Speed is reduced by 5%
3.Other Abilities and Bonuses:
- +2d4 PE
- Impervious to alcohol poisoning
- +2 save vs. psionics and mind control
- +4 save vs. poisons and toxins