Bender

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Bender(minor) by [Stone Gargoyle

The hero gains liquid courage by drinking alcohol, as well as other bonuses.

1.Bonuses and Changes When Totally Drunk: The hero suffers -4 to Perception and Maintain Balance when drunk but enjoys the following:

  • +4 initiative (-2 when only mildly drunk)
  • +2 to strike, parry and dodge, as well as roll with punch, fall or impact (reduced to +1 when only mildly drunk)
  • Speed is doubled
  • +20% to skill performance (only +5% when only mildly drunk)
  • +15% to save vs. coma/death
  • Resistant to cold (half damage and duration of effects)
  • PS becomes Extraordinary
  • Can go up to 50 points below HP before collapsing

2.Penalties when Totally Sober: The hero uses standard bonuses when sobering up but still "buzzed" but canno handle it when not drinking, and so has the following penalties without alcohol in his system:

  • -5% to all skills
  • -20% to Charm/Impress
  • -2 initiative, strike, parry and dodge
  • Speed is reduced by 5%

3.Other Abilities and Bonuses:

  • +2d4 PE
  • Impervious to alcohol poisoning
  • +2 save vs. psionics and mind control
  • +4 save vs. poisons and toxins