Bend Space
Bend space [Major] by Iczer
'Honestly, your shennanigens are driving me right around the bend'
The character can perform a number of tricks with space that allow him an increased amount of options regarding his mobility in and out of combat.
1) Bend space for self: The character can adjust space to allow him to treat any bend as a straight path. this can be used to peer around corners, and fire attacks along this new straightened path, and allows him to traverse these bends without difficulty. He can turn a vehicle 90 degrees without slowing, and can even attempt to run up a wall (by bending the way space works he makes the transition from floor to wall a straight line and then only has to fight gravity while on the wall, can move a number of feet equal to his Spd score before gravity sends him back (half if upside down).
To those watching this character it seems as if his attacks bend around obstacles, and that he can simply turn on a dime (even in a car).
The character can perform a type of jumping manoevre by bending horizontal space upwards. If he has a run up of a dozen or so feet, he may 'leap' his Spd in feet horizontally or half that vertically.
2) Bend space for others: The character can use his power defensively and offensively as well.
He can parry ranged attacks by gesturing and causing space to bend. this counts as an action, and requires a roll to parry (D20 +4 for this power) the projectiles just turn away without losing momentum. he can even use this on people who are using any sort of momentum to attack him (charging, body block/tackle etc) though the parry bonus is only +2 (humans can course correct).
He can use this to save himself from a fall if need be, making his normal parry in place of a roll with fall. He takes half damage if he fails and no damage on a success. He can use this on others as well.
Without spending any actions he can negate any cover a target may have, bending his sight and his ranged attacks around obstacles. He can also fire ranged attacks off at odd angles, only to have them careen through space to hit the intended target (targets are -4 to dodge his ranged attacks).
He can use this power to trip attackers. By making a strike roll (use a straight D20 roll at +4), he can cause the space around a target to bend. the target moves through space, finds himself now facing upwards, or downwards. He may make a balance check (for free) or a dodge to avoid this trip. a tripped target loses one attack and any initiative he may have. targets who are aware of this aspect opf the power may just simply not move in order to negate this sort of attack
Other notes: Can affect targets that are 200lbs or less (+25lbs per level), and up to 50 feet away.
Has a kind of spatial sense, an awareness of how space is supposed to be in his general vicinity. He is aware of any invisible foes (just that they are there not their precise location) and can feel the arrival of teleportation, and other space distorting effects) within 60 feet of him.
His ability to alter the way space bends around him grants him +1 to strike, parry and dodge (he can make instantaneous, on the fly adjustments to his, and his opponent's movements).