Bend Environment

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Bend environment [Major] by Iczer

'You may control the earth Earthmover, but I control everything else!'

The character can 'seize' everything within his ME in feet (Plus 5 feet per level), including the ground and the air. This action takes an entire melee round to perform, during which time the character cannot move (he may parry during this time, but not dodge, and his concentration is broken if he is knocked down).

Once the character has seized the area, he is literally holding everything in this area, through force of will.

  • The character can feel all objects in his local area, including people. Thusly he cannot be taken by suprrise except by long range attacks or by guile.
  • The character is 'touching' all objects in the area. Powers and abilities that require 'touch' to work now work on all objects in the area.
  • The character can bend or shape the environment to fit his moods, effectively possessing Superhuman PS equal to his PE plus 3 per level.
  • He can perform strikes and parries with the ground, nearby trees, even an opponent's weapon (though he cannot make an object levitate). Such attacks inflict 4D6 damage (plus a damage bonus figured from the character's PE bonus) and are +4 to strike and parry.
  • While controlling his environment, he enjoys an extra 2 attacks per melee round.

The power does have a few inherent drawbacks.

  • The character cannot control objects brought into his area after he has seized it.
  • The power cannot control people or animals, though they can be affected by the other objects in the affected area and are -2 to dodge attacks that come from literally any angle.

Other bonuses:

+2 ME
+2 PE
+20 SDC