Battleshape
Battleshape [Major] by Iczer
'Shape of...a rhino!!!'
The character can warp his shape to suit his combat needs, adjusting in accordance to need. Each form has its advantages and disadvantages. It takes no action to change shape between these forms, but it can be done once per round only.
1) Charger: As a Charger, the character becomes a little more massive, and gains some powerful leg muscles to deliver a solid, initial strike. Any long range strike performed while in charger mode (leap attack, body block/tackle, a normal Ram etc) treats the character's PS as supernatural for the purposes of calculating damage and knockback (and for superbrawl manoevres). His body is reinforced to withstand charging into solid substances, he gains +6 to roll with punch/fall/impact and large/heavy impacts inflict 1/4 damage while in this mode. His PP drops by 5 though while in this form, but his Spd increases by 50% and his leaping distances double (horizontal only).
2) Defender: The defender sits in one place and fends off all comers. The defender form is more massive and heavy, and develops thick rhino like skin while in this mode. Overall weight doubles, and height increases by 30%. His footing is sure enough that he requires superhuman PS equal to his PS and PE scores to be shifted from any spot he chooses, and he gains an AR of 12, and may parry melee weapons with his bare hands. This form has an SDC bonus of 60 and enjoys +2 to parry and roll, though loses one attack per melee and -5 to initiative.
3) Scrapper: The scrapper shape is optimized for sharp, precise attacks to sensitive points. The scrapper form has elongated arms and a sinewy body. +1D6 to all melee damage while in scrapper mode, and +2 to strike, and +2 attacks as well as +2 initiative and +4 to PP.
4) Brawler: The brawler is similar to the scrapper, and is designed to take extra punches in combat rather than deal out nasty blows. The brawler mode is muscular but stocky, with less body parts to grap and injure, as well as reinforcing around sensitive and delicate parts of the body. The brawler has +4 to roll, +8 to PS and PE, +25 SDC and +1 to strike/parry and dodge.
5) Ambusher: The ambusher makes a quick an unexpected strike from surprise, and is adapted to such. The ambusher gains +4 to perception rolls, +15% to prowl and climb. He also gains +6 to initiative and in the first round of combat, gains +2 attacks. Any attacks done from surprise while in ambush mode gains a +2 to strike and inflicts 25% more damage.
6) Grappler: Grappler mode involves longer reach and more supple limbs to maximize the ability to hold on to and escape the grapples of others. Grappling mode has a +4 to maintain or escape a grapple, and takes half damage from crushing or squeezing attacks. Grappler mode enjoys +20% to escape artist skill where it involves manipulating his body through openings. The long arms of the grappler add +1 to strike and add about 25-30% extra reach.
7) Escaper: Escape mode is for those times when you absolutely have to flee. The body becomes smaller and more compact, while the limbs adapt to accommodate his new movement modes. The character doubles triples his Spd score while in this mode. he drops to one attack per melee, but gains an autododge of +4 (with a +1 bonus for every attack he just lost). escape mode also adds +6 to the character's HP total.
8) Other bonuses: SDC bonuses are unique to each form, and represent an additional Buffer while adopting that shape. The SDC buffers heal at a rate of 5 SDC per 15 minutes or 20 per hour. The first time in a given 24 hour period that the character adopts one of these shapes, he heals 4D6 HP or SDC as he transforms.