Battle Mind

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Battle Mind: Super in HU2/Physical in BTS2 by Mephisto based off of something by Coalition Merc

This power enables the psychic to get enhanced combat abilities, until the end of the psychic charge, then he or she will suffer a "crash" from the use of the ability.
Range: Self
Duration: 3 minutes per level of experience
Saving Throw: None
I.S.P.: 20
When this power is engaged, the character gets the following bonuses. They are cumulative with other combat bonuses, but only apply when combat is occurring; it's wasted I.S.P. unless the character is physically attacked. The following bonuses apply in combat:

+2 Initiative with +1 at levels 6, 11 and 14.
+1 to Strike, Parry and Dodge at levels 1, 4, 7, 10 and 15.
+3 to Damage, with +1 per level of experience.
Immune to stuns, knockouts, death blows, and critical strikes while the psionic ability is in force.

As well, the character will be super aggressive and may attack teammates since self-control won't be possible while this power is in force, and will choose to take down the strongest threat first, then move to secondary threats. This psychic ability can be easily abused as it provides an adrenaline rush to the character and creates a "high" that the character can be attached to, and it can be dangerous. If the character runs low on I.S.P. he or she might feel despondent and depressed and may (55% chance) find it hard to meditate to replace his or her inner reserves.