Ballistics
Ballistics. [Major] by Iczer
'Don't move buddy.... I've got a pencil and i'm not afraid to use it!'
The character has an innate sense of ballistics, his mind automatically assesses mass, velocity and other ballistic factors (wind resistance, gravitational curve etc) in such a way that makes him a master of such. Defensively, the character is hard to hit with ranged attacks. every 10 feet of distance between the character an a ranged attacker subtracts 1 from the roll to strike (assuming the character can sense his attacker). In addition, if the attack comes from a kinetic projectile (bullet, throw item, harpoon etc. Not energy attacks, but does include EE force, TK attacks and force bolts) then the character also enjoys an auto dodge vs those attacks with a +8 bonus, and may dodge without penalty for such high speed projectiles.
Other abilities:
- Enhance ranged attacks: +2 to strike with any ranged attack, from guns to thrown items to energy attacks. Furthermore, ranged attacks made by this character enjoy a bonus of +1D6, and score a critical hit on an 18+. (even small objects, such as pens, ball bearings etc ay be thrown for 1D4 damage)
- Extra attacks: The character may make 2 extra attacks in any given melee round, which must be ranged attacks.
- Catch projectile attacks: Any projectile or ballistic attack may be caught by the character. As an action the character can attempt to make a strike roll with his hand on any missed ranged attack. thrown weapons require a strike roll of 12. slung weapons or projectiles need a 14. Bullets need a 16 while short bursts need an 18. A failed roll means the character is struck in the hand and/or arm and takes half damage. On a success the character may throw the weapon back at his opponent with -4 to strike without expending an action.
Roll with ranged attack: The character may roll with punch/fall/impact with any non energy ranged attack, even bullets, essentially exposing less vital organs.
Other bonuses: Enhanced hand/eye co-ordination and reflexes adds +2 to initiative, +2D6 to Spd and +4 to PP