Bad Bear

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BAD BEAR by Reagren Wright

Real Name: Bosa Völund

Occupation: Boss NPC, sometimes found camping in the woods.

Alignment: Aberrant

R.C.C.: Bearman

O.C.C.: Knight

Experience Level: 7th

Hit Points: 67 S.D.C.: 150

Natural Armor Rating: A.R.:11/14 with Iron Hide Ring.

P.P.E.: 17

Appearance: A huge, hulking humanoid bear-like creature with dark brown fur. He wears just enough leather material to conceal his gentile. He carries a huge scabbard over his left shoulder.

Attributes: I.Q. 11, M.E. 7, M.A. 8, P.S. 46, P.P. 24, P.E. 38, Spd. 39, P.B. 7

Age: 31,

Sex: Male,

Height: 9 foot and 5 inches (2.75 m),

Weight: 1319 lbs (593.55 kg).

Natural Abilities: Nightvision 10 feet (3 m), Poor day vision (120 feet/36.6 m), Superior Sense of Smell and Hearing, Prowl 28%, Track by Smell 68%, Swimming 70%, Climbing 60%/50%, Outdoormanship, and Recognize Poison 90%.

Knight Family Background: A member of old family of noble lineage with military background.

Family Skills: Military (Interrogation Techniques 65%, Track Humanoids 70%, and Surveillance 70%.

Combat Training: Expert

Attacks per Melee: 7 (2 initial + 3 from Hand to Hand +1 from boxing +1 from R.C.C.)

Combat Bonuses: +7 to initiative, +7 to strike, +11 to parry, +11 to dodge, +31 to damage, +4 to roll with punch/fall, +5 to pull punch, and +2 to disarm.

Saving Throws: Impervious to disease, +9 to save vs. Horror Factor, +38% to save vs. coma/death, and +8 to save vs. magic & poison.

Combat Skills: Claws 2D6, Power Punch 4D6 (2), Bite 2D4, Head Butt 1D6, Kick 2D6, Karate Kick 3D6, Backhand strike 2D4, Knockout on an unmodified dice roll of 20, and Critical strike on an unmodified roll of 18-20.

Educational Background:

O.C.C. Knight Skills: Dance 75%, Heraldry 70%/75%, Forced March, Land Navigation 74%, Speak Wolfen 98%, Speak Elf/Dragonese 90%, Speak Northern 90%, Literacy: Wolfen 85%, Military Etiquette 85%, Mathematics: Basic 95%, W.P. Lance (+3 to strike and parry, an unmodified 20 dice roll inflicts triple damage), W.P. Shield (+1 to strike & +3 to parry), W.P. Sword (+3 to strike & parry), and W.P. Paired Weapons.
Elective Skills: Literacy: Elf/Dragonese 75%, Literacy: Northern 75%, Detect Ambush 75%, Wilderness Survival 70%, Field Armorer 75%, Boxing, Armor/Weapon Decoration 80%, Leather Working 70%, Intelligence 56%, and Track & Trap Animals 30%/40%
Secondary Skills: Athlete, Cook 65%, Fashion Tools 60%, Lore: Culture & Customs (Northern Wilderness) 65%, and Fishing 40%.

Money: 1400 Northern Gold.

Weapons:

Giant Size Fire Sword, (Firesword, Indestructible, and Turn Holder Fire Resistant). Damage: 6D6.
4 Giant Fireball Daggers, (Return to Wielder and Turn Into Fireballs 3x a day when thrown). Range: Same as normal. Damage: 2D6 as normal dagger and 3D6+2 as fireballs.

Armor: None, but he wears an Iron Hide Ring that gives him a Natural Armor Rating of 14.

Equipment: Along with the standard equipment used by a knight & ranger he has these two special items.

Glove of Lightning: On his right hand he wears a magical open finger glove that can expel bolts of lightning 3x a day. Range: 100 feet (30 m), Damage: 3D6+6.
Bracelet of Strength: He wears a bracelet on his left wrist that increased the wears attribute by 10 points.