Bacterial Belly
Bacterial Belly [Major] by Iczer
'Oh yeah, well this is why my Boyz call me upchuck...'
The character's belly contains a number of exotic bacteria used to produce a variety of chemical effects. The character can brew and expell any of the following products. If aiming at a target, the character can effectively strike an opponent 30 feet away +10 feet per level with a +3 to hit. Each expell takes 1 action to perform. The character can 'brew' as many doses as needed equal to his PE score, +5 per level.
1) Bacterial package: Hits like a softball (1d6 damage). The scent of which deters pursuit and covers other smells (-20% to any scent based tracking after encountering one of these). A called shot to an oppoent's face will temporarily blind them (-4 to strike parry and dodge until wiped off).
2) Accellerant: This viscous fluid is highly flamable. If ignited by any source it will burn brightly and hotly, inflicting 3d6 to anyone covered by it. It continues to burn for 1d4 melee rounds, doing 2d4 damage each round.
3) Explosive: The character may expell a ball of tar like substance that remains attached to the character via a trail of goo. The tar is sticky but can be scraped off as a single action. One melee round later, the character can clamp his teeth, cutting the trail and thus igniting the explosive which does 2d4x10 damage to a 10 foot area. Clamping the teeth shut early creates a small bang (2d6 to a 5 foot area). the character can walk his trail out to 30 feet. the trail has 2 SDC and can be destroyed by any deleiberate strike.
4) Digestive juices: This wad of vile grey/green fluid has the consistency of treacle. it inflicts 2d4 damage upon contact, but if not wiped within one melee round, it softens the natural AR of any organic object for it's splatter range (can cover an area 4 feet across). AR is reduced by 1d4+1. Creatures with a natural AR from an organic source, regain AR at arate of 1 per hour.
5) Phospherant: The wad of goo produced by this aspect of the power, functions as a lit torch, radiating good light out to 40 feet, and weak light for another 40 feet. ideally it has to be smeared on an object or stored in a container. it remains glowing for 1 hour per level, but electrical current can keep it active for one hour for each 'jolt' (one point is enough)
6) Reactive slime: This is just goo. It is obviously a biological byproduct, and is sticky and viscous. it's purpose is just to disgust really (though if you have any other uses for a fist sized wad of tacky substance then feel free)
Other bonuses: The character's stomach is a bacterial nightmare. Ingested poisons and bad food are innefective on this character. He can digest anything, but only gains nutrients from actual food. He is highly resistant to nausea (only 1/4 effect and is +6 to save). +30 SDC +1D4+2 PE