Backstage to the Universe
Backstage to the universe [minor] by Iczer
'OH.....How did I get here again?'
The character can create portals to a kind of 'side universe' that runs alongside ours. This universe surrounds and connects ours through a web of corridors that bind things together in ours.
1) Opening the portal: By concentrating for one minute, the character can force the nearest portal to open. the nearest portal is typically within 2D4x10 feet away and 90% of the time is level with the character (if not it is within 4D6 feet above or below the ground). Once the portal has been established, it doesn't move (so trying again only reopens the same portal). An opened portal remains open for 1D4 melee rounds. The character can sense the open portal, and remembers all portal locations he has opened.
2) Traveling the portal: The portal is a series of swirling lights that lead like a tunnel towards an inky blackness. Portals appear 2D4 x 500 feet long from the inside. In our world, the portal's other end is determined below:
- 01-10% 2D4x10 feet.
- 11-40% 2D4x100 feet
- 41-80% 3D6x100 feet
- 81-95% 2D4x1000 feet
- 96-100% 2D6 miles
Portals, as a general rule, synch well with each other, and conditions on one side typically reflect conditions on the other side. They generally open onto solid ground, or within a dozen feet of a solid surface. A portal that opens over water generally opens near the same or similar body of water, a back alley portal will open to another back alley etc. Once a portal's start and finish points are known, then they remain stable and fixed. No two portals can be found within 50 feet of another.
While inside, time moves differently. an open portal remains open for 1D4 rounds. No matter how long the character tarries inside, he leaves on the other side at the moment the portal closes.
It is safe to remain inside the portal's tunnel for 3 minutes per level. After that point he is ejected at the tunnel's exit point (but only 1D4 rounds have passed)