Avoidance
Avoidance [minor] by Iczer
"Whoah dude...You missed"
The character has a minor teleportive function that moves him a few inches to avoid danger. This ability functions once per round (twice at 4th level, 3 times at 8, 4 at 12th) but is controlled by the PC as to when it functions. Effectively it acts just as contact is being made, acting like a teleportive roll with punch/fall/impact. The character automatically moves 1d4 feet (+1d4 at levels 3,6,9 and 12) in response to damage. the character makes a roll at +6. and compares it with the incoming attack (or 14 in the case of explosives, falls and poisons) a failed roll means the character takes half damage from the violent lurching (but remains untouched) a successful roll means the character is unharmed (though probably shocked by the sudden move) This power functions even to attempt to protect the character from unseen sources of damage and is effective against surprise attacks.
Avoidance works against sources of inobvious damage as well. Poisons for example may cause the character to teleport several feet to the left. Embarrassing during a meal perhaps, but it can leave the poison behind (if successfully avoided) or can teleport the character away from an ingested poison (leaving the swallowed material behind). Failed rolls vs poisons and other deleterious effects inflict 2d4 damage. Psionics that can incapacitate or harm the character cause the character to teleport directly away from the target source (possibly to remove from range or behind cover). If the character is still within the area of affect of a power after the 'port, then he is still subject to it's effect. the same goes for explosives and other area affect type attacks.