Autohypnosis
Autohypnosis (minor) by Iczer
The character has the ability to exercise mind control over himself. Such control allows for a wide variety of effects.
1) Empathy: The character can alter his ability to empathize with others. By increasing his natural empathic responses, he becomes more friendly and charismatic, adding +5 to his MA score. By lowering his empathy, he becomes inured to the hardships of others, halving his MA but heightening his IQ by 5 as well as adding +10% to skills that involve cold analytical reasoning, and a further 5% if those skills involve medicine or interrogation.
2) Perfect memory: The character can heighten his recall of past events with crystal clarity. This is not total recall, designed to recall facts perfectly, rather the character may relive a past experience from his own perspective. While he may not remember the exact wording of an article he read 12 years ago, he will remember what he felt about the article, the general gist, specific times dates and names and so on.
3) Posthypnotic suggestions: The character can bury commands so that he performs them unconsciously, or that he forgets specific information until revealed by a predetermined cue. This is useful for smuggling information past telepaths, or constructing believable lies. In a similar fashion, the character can simply bury any insanities he may possess by simply identifying and then deleting the symptoms.
4) Mind over body: the character can also perform the following stunts: Ignore pain, fatigue or hunger, ignore fear. He also has a +4 to resist psi or mind affecting magic. He may act sober while drunk, and operate complex machinery while under the influence of all sorts of exotic substances.
5) Other bonuses: +1d4 to MA and ME.