Autogenesis
Autogenesis: [Major] by Iczer
'Introducing my son....the monster'
The character can create a kind of monster by combining his own form with that of another creature, person or thing. This power shares features of both multiple bodies and mimicry, but surpasses each in it's own specialised manner.
1) Merge with another. The character needs to touch another character for 2 melee actions (around 7 or so seconds) to affect this. One melee later, a creature is spawned that has the following features. Attributes: Has the average attributes of both parties
SDC/HP: has the average of both parties, regardless of the powers posessed by either.
Powers: Has the average amount of powers posessed by both parties, but at the average of both parties level -2. The actual powers are selected from both parties.
Combat abilities: Fights with HTH basic at the better of the two character's levels.
Skills: Posesses the character's skills but at half skill percentages.
Duration: the duplicate lasts until reabsorbed, destroyed or for 1 hour per level.
2) Merge with creature: The character needs to make contact with a creature for 2 actions (around 7 seconds) to affect this change One melee later a new human/animal hybrid is formed with the following abilities. Attributes: Physical are averaged. mental are averaged or are equal to half that of the creator, whichever is better.
SDC/HP: Averaged between the two. If the target creature is 25% smaller than the character, then the new creature has an additional 50% SDC and HP. If the target creature is 25% larger than the character or more, then the new creature posesses, no more than double the character's SDC (HP have no upper limit).
Powers: the creation has one minor power posessed by the character, plus one animal abilities power dependant on the target creature. The creation also has any natural weapons and powers posessed by the target creature.
Combat skills: The creation has the skill of HTH expert equal to the creators level.
Skills: the creation has all the skills of the character at half normal proficiency, plus all the natural skills posessed by the target creature.
Duration: as per Merge with another.
3) Merge with object: By merging with an inanimate object, the creature formed is an artificial life form, a creature formed by this character's power more than by any laws of biology. The resulting creature has the following attributes:
Attributes: Equal to the creator. PS is adjusted upwards by Half the AR of the object touched, and PE is adjusted upward by 2, Spd is halved, PP is -2. strength is considered extraordinary.
SDC/HP: The new creature has no HP. It has an SDC equal to the average of the character and the object. If the object outmasses the character by more than 3 times, then the target has an SDC equal to half the character's, plus 5 times the objects AR.
AR: the creature has an AR of the character or the object touched, whichever is greater.
Combat: The creation has HTH basic at the character's level, but has one less attack per melee.
Skills: The creation has all the character's skills at half normal skill percentage.
Powers: The creation has 1 minor power posessed by the character. He also posesses any abilities inherant to the target object (So has an icecube maker if merged with a fridge, or wheels if merged with a motorbike) Duration: as per merge with another.
4) Drawbacks and variations:
A creation may be dispelled before it's time as long as it is within sight of the character. when disolved, it crumbles apart into nothing. if a creation's duration runs out it also dissolves. if a creation is destroyed, the character feels a sharp pain and takes 3d6 damage. in any event, the character cannot create a new creature for 1d4 hours (or 2d4 hours if the creature was 'killed' All creatures created are essentially part of the character, and retain his memories and attitudes.
Variation #1: The character may instead become one with the creation. His body dissapears and forms the new creature. In this state he retains all his skills and fighting abilities as well as mental abilities, but never gains any others. Any excess damage over that which is required to destroy the new creature, carries over to the character, on top of the 3d6.
Variation #2: The character can merge two people, creatures or objects, rather than himself and another.