Auto-Immune Vulnerability

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Auto-Immune Vulnerability (minor) by Taalismn

“...Eww...you can dish it out but you can’t take it? Too bad.”

This power turns the target’s own powers against themselves. Conditions that the superbeing would normally be immune to as part of their power(s) now have effect on them and do HALF damage to the wielder when the power is used. For example: Zero-K winds up for his dreaded Frostbite attack when the Humbler hits him with this power....Zero-K gets off his attack all right, but his normal immunity to cold is neutralized, and Zero-K suddenly feels his arms go numb with cold, and his fingers blacken with frostbite.
Beings making melee attacks with enhanced strength or superpowered limbs will take HALF the inflicted damage to that particular body part as they briefly become vulnerable to their own strength. Example: Elbows balloons his arms to Prodigous Limb size and clocks Chi Master. Chi Master takes damage as normal from the attack, but Elbows stumbles back, sucking his unexpectedly bruised and bloodied knuckles.
This power does NOT work on powers that do NO damage. Defensor is perfectly safe inside his forcefield, but The Salamander will find that her Barrier of Fire is unexpectedly baking her inside its circle of fire. Nor does it work on handheld weapons like handguns or blades, so the superbeing is still vulnerable to snipers and baseball bats.

Range: 100 ft +10 ft per level of experience
Duration: Costs 1 action/attack per melee to maintain