Attack Wings

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Attack Wings (Major) by Stone Gargoyle

The character has detachable bio-organic wings which serve a number of functions.

1. Flight: The character has a cruising speed of 240 mph, plus 20 mph per level, but can hover when the outer wings are detached at 20 mph, plus 2 mph per level, or boost to 480 mph, plus 40 mph per level, in a burst once per hour for 2d4 minutes when the outer wings are present.
+2 to dodge without outer wing sections; with outer wing sections attached, the character is +4 to dodge under 60mph, +5 to dodge under 80mph, +6 to dodge under 120 mph, +7 to dodge under 240mph, +8 to dodge over 240 mph.

Bonuses:
+1 damage for every 5 mph of flight speed
Can fly to an altitude of 40,000 feet at level one, plus 10,000 feet per level, with full wings. Can only fly to 4,000 feet, plus 1000 feet per level, without the outer wing sections.
SDC: Central jetpack-like bone growth on back adds +20 SDC, with each outer wing section adding an additional +30 SDC. SDC regenerates at a rate of 4d6 per 10 minutes.
AR: Provides Natural AR to the spine of 8 at level one, plus one additional point at levels 4, 8 and 12.

2. Wing Missile: The outer wings can detach to fly and shoot grenades.

Range: Can be shot out to hover as far away as 600 feet, plus 60 feet per level of experience; can shoot grenades up to 300 feet, plus 30 feet per level, with impacts doing damage to a blast radius of 30 feet.
Duration: Instant; wings may remain detached for the character's PE number of minutes before having to return or they dissolve. Regeneration of lost jet wings takes 24 hours. Wings generally return and reattach once ammo is depleted unless destroyed or caught by opponents,or willed to return.
Damage: Wings shoot bombs which explode for 2d6 damage, plus 1d6 at levels 4, 8 and 12. Payload is the character's PE attribute number in grenades, plus one per level.
Bonuses: +2 to strike at level one, plus 1 to strike at levels 3, 6, 9, 12 and 15.
Limitations: Shooting off the wings at high altitude will cause severe loss of altitude and severely endanger the character. Loss of one outer wing will limit flight speed as if both were detached.
Attacks: Detaching the wings uses one attack, and each shot uses one attack/action.