Atomic Control

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Atomic Control: [Major] by Iczer

"I am death...destroyer of worlds"

The character has the ability to play with atoms. His ability to fold, spindle or mutilate the atomic structures of others allow him a broad range of abilities, but he runs the risk of irradiating everyone.

1) Destructive force: The character projects a ray of superheated plasma air that scalds and burns, inflicting 2d6 damage +1d6 per level. The range is a short 75 feet +10 feet per level. The character has +2 to strike with an aimed shot.

2) Destroy matter: By crudely disassembling an object, the character can cause grievous damage, not to mention painful wounds on a person. The character has a +4 to strike with this power, which takes 2 actions to perform. molecules in the target simply rip apart, the released heat bubbling through it's surface. This attack does 1D4x10 damage +4 per level to the target. AR's are ignored. Because this attack cannot be seen coming, the target can dodge at -6. on the plus side, the character can make a save (14+ PE bonuses count) for half damage (inanimate objects aren't so lucky. Any object completely destroyed by this power appears disintegrated.

Range: 10 feet (3 meters), +3 feet (1 meter) per level.

3) Immunity to radiation: The superbeing is immune to radiation, in addition to halving effects from heat and lasers.

4) Control atomic reactions: The character can shut down (or accelerate) the rate of a nuclear or atomic reaction. He can also transform radiation from one type to another, transforming deadly gamma waves into harmless (though bright light). In this manner, he could accelerate uranium into lead in a matter of minutes (one ounce of uranium can be turned into lead per minute, the released energy turned into light) the character needs to be within 20 feet of the source of radiation to perform this.

5) Alter shapes: By concentrating on moving the atomic structure of objects around, the character can simply transmute objects in shape. The character can affect 10 lbs per level with this ability. The character must be within 5 feet per level of the matter he wishes to shape, then he must concentrate for 1 melee for every point of AR the object has. This process releases heat from the object and If flammable, the object takes 3d6 damage and has a 45% chance of bursting into flames. If not flammable the object takes 2 points of damage. After this period of concentration is up, the object becomes 'malleable' and shapes to the supers will. The target continues to take the above listed damage on a round by round basis until the molding stops. The act of molding by will alone is slow and objects forced to move at this point have a speed of 2. If the character attempts to alter the shape of something larger than its limit, it affects only a chunk of the matter of appropriate size. This process releases a lot of radiation, which the character may have to also transmute.