Assimilation

From The Black Vault
Jump to navigationJump to search

Assimilation (Major) by Senator Cybus

This ability allows the super being to create an army of loyal followers, by converting other people into copies of himself! With just a touch, the character can overwrite the physiology of his targets, replacing their identities with his own.
These assimilated beings have the exact same appearance, skills, attributes, powers and memories as the super being, exact for the ability of Assimilation; only the hero can create duplicates.
Unlike the clones created through use of the Multiple Beings power, these copies are not telepathically linked to the super being or each other; he cannot sense their location or mental state at a distance. However, they are 100% loyal to him and will follow all of his commands without question or complaint. The death of a copy does not affect the super being in any way. Equally, the death of the character will not cause the duplicates to disappear or revert to normal.
The amount of clones that the super being can create is limited by the amount of bio-energy he can generate and channel: he can create a number of duplicates per 24 hours equal to 10 x his experience level (10 per day at level one, 20 at level two, 30 at level three and so on).

Note: Fighting these clones can present a problem for opponents of good alignments - the copies may be innocent bystanders, forced to transform and fight against their will, but no less deadly because of that.
Range: Touch.
Duration: The transformation lasts for 5 minutes per level of experience (5 minutes at level one, 10 minutes at level two and so on). After that, the targets of the attack revert to normal with no memory of what happened to them, though any injuries they suffered while transformed will remain (which may be enough to kill them if their normal bodies are substantially weaker than the clone form).
Attacks Per Melee: The Assimilation touch uses up only one attack/action. Actually transforming into a duplicate takes 1D4 melee rounds, during which the target can only writhe around in pain as their body is taken over. At the end of this time, they rise up as a clone, ready for orders.
Saving Throw: 14 or higher (P.E. bonuses applicable).
Bonuses: The hero is +4 to save vs. the Assimilation power of other super beings and +2 to save vs. any attack or effect that would cause physical transformation.
Limitations:
The super being must touch the target’s bare skin to trigger the change; even a thin layer of clothing is enough to prevent the transformation.
Assimilation does not affect cyborgs, robots, Gestalts, Symbiotes, creatures of magic or supernatural beings (except for Mega-Heroes, who can be assimilated, but have a bonus of +2 to save against it). Characters with the powers of Impervious to Control & Possession or Impervious to Disease & Illness are also completely immune to the effect. Characters with Alter Physical Structure powers that enable them to transform into inorganic or energy-based forms are protected against Assimilation for as long as they remain in their alternate state; reverting to human renders them vulnerable to the ability.
Magical, psionic or superhuman healing powers can neutralize the assimilation: targeting a clone with any spell or ability that cures or alleviates disease will instantly turn them back to normal (though getting them to hold still while you do this is another matter).