Assimilate Psi-Talent
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Assimilate Psi-Talent(Super) by Taalismn
- Range: Touch
- Effects: This power is a facet of a highly flexible mind; it allows the psychic to experience another psionic power and copy it temporarily for their own use. To acquire the power, the psychic must either be on the receiving end of the psionic power and make a successful save against it(or, in the case of attack powers that have no save, must equal or better the attacker’s strike roll...as well as survive the attack), or be touching the psychic using the desired power while they are using it.
- The copying psychic acquires the power and can use it at the same level of power as it was used, and with the same ISP cost.
- Example: Lyoness Atchison, MindMelter Extraordinaire, gets attacked with a Bio-Manipulation attack by a rogue psyker...She makes her saving throw versus the attack, but decides to copy the attack and throw it back at her assailant. Acquiring the power costs her 25 ISP; henceforth, using it will cost her 10 ISP per use.
- his power is occasionally accompanied by mild headaches (25% chance, and -5% to skills for the duration of the power +1d6 melees) or nosebleeds and hemorrhaging into the eyes(20% chance, -1 Hit Point, recover as normal), as the psychic’s nervous system essentially rebuilds itself when assimilating a new power.
- Duration: The psychic can retain the power for as many melees as they have M.E. points, after which they lose the power. The psychic can choose to make the copied power PERMANENT, but doing so costs the permanent loss of 1 ME(or 2 MA) for a Minor psionic power, double that for a Super.
- Saving Throw: None
- ISP Cost: 25