Assault

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Assault [Major] by Iczer

'Time to bring down the rain'

The character can create missiles of force field, lasting long enough to strike a target, or pepper an area with needles, hammers or balls of force.

1) Ranged attack.

Range: 120 feet

Damage: 2d6 +1d6 per level of experience.

Attacks: counts as a single attack.

Bonus to strike: +3 with aimed, +1 with wild

Special: By halving the rolled damage, the attack can be done as a focused barrage of needles rather than Force. The needles pierce armour effectively (-2 AR) and have a larger spread (3 feet wide) making them harder to dodge (-2)

2) Rain of force: The character targets a rain of force from above that descends upon a target like a torrent of hammers. This attack strike s an area 30 feet across from up to 50 feet in the air. everyone in the area may make a dodge roll (16+. Targets with shelter need only a 12+) to avoid this deadly rain.

Range: the area of effect may be up to 50 feet away

Damage: 6d6 +2 per level

Attacks: the rain of force counts as 3 actions.

3) Torrent: The character unleasheshes a torrent of force, not so much to injure, but to stun, knockdown or impede a target.

Range: 60 feet

Damage: 2d6 but see below.

Bonus to strike: +4

Special: This type of attack carries with it the ability to shove a target. allowing him to perform the following:

Knockdown: The target rolls a d20 and adds his PP attribute. the character rolls a d20 and adds the damage he scored with this attack (+2 per level) if the character wins, the traget has been flipped over by the blow and knocked down (loses initiative and one attack)
Knockback: as above, but the target rolls D20 and adds his PS attribute instead. The target is thrown backwards 1d4 feet plus an extra foot for each point by which the character exceeded the target.
Disarm: as per regular disarm manoevre, only ranged.
Stunning blow: As above, only the target adds his PE instead. if he fails, he loses initiaitive and 2 attacks for the melee round.