Arthole
ArtHole [Major] by Iczer
'Life imitates art, imitates life'
The character can cause local artwork to become a private living space. He can affect any normally 2D piece of artwork up to 30 feet in any dimension (but more than 8 inches). This takes a minute (4 rounds) to achieve. Once settled, the art work becomes a portal, that the character can enter. Inside the room, 50 feet across plus another 50 feet per level. On the inside it looks as if a 3D rendering, and looks as if composited of the same materials. (Photographs look real but everything feels a little glossy. a painting looks like everything has been made of paint).
On the inside the character can interact with the depicted objects. If they are people, they have an IQ of 8 and strongly believe they are the subject they depict (but are built from your mind, so speak your language, and know nothing more than you do. They are favorably disposed towards your character. If it comes to violence, they have two attacks, inflict appropriate damage based on the weapons they carry but have a PS and PP of 8, and an SDC equal to the the surface they are printed on (canvas for a lot of paintings, but a graffiti dragon could have the SDC of a brick wall). If a character enters a piece of art and severely affects the subjects inside, then the art will depict those changes to outside viewers (though the actions taken inside the artwork are still obscured from outsiders)
This power has three other major effects:
- 1) Time passes more quickly inside, roughly 4 times faster. An 8 hour stint talking to whistler's mother takes only 2 hours in the real world.
- 2) The character can attune up to his ME in pieces of artwork. Each attuned piece leads to each other though passages and portals traversable by the character. A character could enter a portrait of his sister he keeps in his den, stride through a door in that portrait to a field full of one of Picasso's landscapes (a copy he keeps at his base), and then out through a lurid graffiti scene in Paris. distance is no object. If the character needs to attune a new body of work, then he must drop one of his others.
- 3) The character can take things and leave things in these bodies of work. He can carry up to 50lbs with him when he travels, and can leave them inside the artwork if he needs to for later retrieval. Taking things out removes them from the artwork. weapons inflict their normal damage as depicted. Fictional weapons or objects inflict their nearest equivalent, up to 6D6, and have an SDC of 3D6 and an AR of about 8. They also appear as real as the medium allows.