Artefact Control
Artefact control by Iczer
The character extends a type of energy field around items he is touching, creating a kind of symbiotic strength between the character and the item. This molecular filed allows the character to perform unusual feats with held items. This control is limited to 30lbs +5lbs per level, and to 10 feet +2 feet per level.
1) Balance: The character can hold onto items that are within his limit of size and weight as if they were perfectly balanced. This means the character could balance six watermelons on his head if he so chose, or carry a stack of mismatched dishes in one hand without fear of dropping or breaking them.
2) Control: The character can exert limited control over items he holds (and are within size and weight limits). Such items are perfectly balanced and can be swung, handled and manipulated. No item is considered unwieldily to him, and in fact his precise control grants him an extra +1 to strike and parry with any hand held item (cumunilitive with any WP and HTH bonuses). This Level of control allows unique stunts, such as holding onto a bottle and causing the top to unscrew by itself, or holding a padlock and jostling the tumblers. Overall this grants +10% to skills that require a light touch or the manipulation of small items.
3) Power: The character can enhance the strength of held items. The SDC of any held items is multiplied by 5, and even delicate or fragile items have at least the strength and resiliency of hardwood (ar 11 SDC minimum 40). Such items can act as clubbing or stabbing weapons, regardless of their actual form. A rolled up newspaper can inflict 2d4 damage, as can a hairbrush, or feather duster. Larger items inflict damage commiserate with blunt weapons of appropriate size.
Notably, while many features of this power resemble telekinetic feats, control ends the second they are no longer in direct or indirect contact with the character. While a playing card may be inflicting 1d6 damage as a cutting weapon, if thrown it becomes a simple playing card the second it leaves his fingers. While a character may be able to move chess pieces, just by touching the chessboard, he could not make those pieces levitate on their own.