Armor Plating
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Armor Plating (Major) by Stone Gargoyle
The hero transforms into an enormous armored warrior. This is a more ceramic clay-like form of Bio-Armor which appears to be a series of interlocking plates and blades, appearing much like an enormous armadillo.
1. Armor Statistics:
- Natural AR: 14
- SDC: 1d4X100
- Duration: Indefinite until dispelled
- Armor Weaponry: The hands and feet form claws which are between 4 to 6 inches long, doing knife damage of 3d6 plus PS damage bonus. Has a +1 to strike, parry and disarm using the claws, +2 to pull punch.
- Penalties and Disadvantages: Normal movement in the armor is done at half the hero's normal speed, reducing PP by -3. -60% to any skills requiring delicate hand movements or agility. The armor does not protect against psionic or magical attacks, nor gases or disease.
- Bonuses: Weight is 8 times normal when in the armor, and gives the hero a +6 to his PE attribute. The strength of the armor adds +10 to PS, which is considered Extraordinary. The armor takes only one third damage from physical attacks, including blunt attacks, projectiles and melee weapon attacks. Half damage from heat, fire and cold. The hero gains a +2 to initiative to transform into the armored form when being attacked, expending a melee action. Armor SDC regenerates at a rate of 4d6 per 10 minutes; if completely destroyed, the character cannot recreate the armor for a full 24 hours. Horror Factor of 12 when the armor is in place.
2. Special Attack: Rolling Assault: The character can perform a rolling attack at their full movement rate.
- Damage: 1d8X10 when rolling over people, vehicles and other objects.