Arena
Arena [Major] by Iczer
'Let's just leave this fight between you and I majestros!'
The character can create a soft force dome, that isolates those inside from those outside. The dome has the following characteristics:
- Radius: 50 feet, + 10 feet per level. The soft nature of the field allows it to conform to natural boundaries, and the character may shape the field upon creation to exclude others. The field is always created over himself, though he may leave after he. The field is roughly half as high as it's radius, but diameter can be sacrificed for additional height.
- SDC: The field itself is very resistant to damage, and has an SDC of 100 times the character's ME attribute, plus 100 per level. It takes only a PS of 8 or 8 point's of damage to create a temporary opening (closes in 4-6 seconds).
The field stops rain, dust, high winds (but not dangerous projectiles it may carry) radiation and toxic gasses (it will filter them). It will hold back water but only for a number of minutes equal to the character's ME.
It's top will support one ton per point of the character's ME, as long as it is evenly distributed. otherwise it can only hold around 100lbs per point of ME (can safely support people, but not an automobile impact).
Any damage effect that crosses the field see's its damage halved. In the case of ranged attacks, striking someone through the field wall is done at -4. If striking through both walls, the effect is compounded further, -8 to strike and 1/4 damage. Anyone moving through the wall must stop for an action to puncture through and then step through. Anyone attempting to barrel through the wall must do the requisite 8 damage, and even then will see their spd halved. Power effects are blocked by the field. Teleportation will not cross it, and psionic powers do not cross it (as well as psionic like powers. Likewise many spell effects will not cross the field (directed magical attacks work as outlined. Spell effects cannot be materialized across the field, and manifesting effects on the outside stop at the field's edge).
The character can harden the field in places to block or parry an incoming attack. By making a parry roll (counts as an action) at +4 (high ME counts as if it were high PP) the character can make the wall impenetrable at a single location. (target must exceed the field's entire SDC to break through.) if done as a target is trying to pass through, he is held as if grappled with a supernatural PS equal to the Character's ME (though he cannot harm, merely hold). The character can part the field at will to allow others passage (including himself).
While the field is up, the character has extra abilities. He is aware of ever item within the field, even if blinded, or unable to sense. treat this as a limited form of sonar (however it is not sound related). The character also enjoys +1 attack while the field is up. While the field is up, he may shunt excess damage into the field from himself. half any damage taken may be shunted into the field itself. The character may also substitute his ME for his PP or PS while inside the field.
The character can also create a skintight field around himself. The skintight version does not grant any supersensory abilities, but does protect him with an AR of 10. It offers no extra SDC protection, but does half all damage that crosses it and offering limited protection vs the elements.
The character also enjoys a +1D4+1 to ME.
The field lasts for 1 hour per point of ME. and exists even while unconscious.
The field's SDC regenerates 10 SDC per minute while down, or 1 SDC per minute while active.