Arcweld

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Arcweld [Minor] by Iczer

'I'll have that lock fused shut in a minute'

The character cangenerate a short range but continuous beam of energy from his hands, allowing him to cut or weld metal. The energy may be laser, heat or electricity, at the character's option, but once chosen remains that energy.

1) Cut materials: The character can cut through materiels, around one and a half inches deep and 2 feet long though any materiel. Items with an AR of 14 or more are cut at half rate. at 16 AR the cut is at 1/4 rate and only an inch deep. At AR 18 or better he cuts down to half an inch deep and 6 inches per melee round.

2) Weld or fuse metal: The character can instead fuse metals together at the same rate he could cut them.

3) Combat uses: The character can use this torch like effect out to 12 feet +2 feet per level, inflcting 1 d6 per level. This attack ahs a +3 to strike. alternatively the character could refine the cutting torch to his own hands, like energy claws, inflicting 1d6 per level. At any rate, as a weapon, the attack rends inorganic matter (and makes a fair mess or organic matter as well). The attack ignores 2 points of AR and does double damage to innanimate objects.

4) The character is not resistant to any energy sources, but cannot hurt himself with his own power (his control is that good). His control is fine enough to use this power on hair, paper and wood. when using this power to perform engraving, sculpting or simply painting (by lightly scorchinc paper or wood) he recieves a +10% to any art skill.