Architecture
Architecture(Technical) by Taalismn
The art of structure design, from simple shacks to massive dams. Beyond simply being able to pencil out floor plans, Architecture covers a knowledge of various building materials and techniques, their strengths, weaknesses, and the logistics of construction in terms of amounts of materials needed. Masonry and Carpentry each add +5% to the Architecture skill. A failed roll means the design is flawed from a structural point of view(basement may be prone to leak, ceiling to collapsing, poor ventilation, fire hazard, etc...). As a bonus, architects will be able to discern the probable interior layout of a building and likely location of various parts and systems(use base efficiency -10% for ferreting out clues about a building the architect has never been in before).
- Prerequisites: Math: Advanced, Art: Drawing
- Base Skill: 35 % + 5% per level of experience
- Specializations: Taking Architecture TWICE allows for Professional quality work and can select a specialization(+5%) in a particular sort of structure, such as Residential(single-family to apartment buildings), High Rise(skyscrapers), Commercial(barns to shopping malls), Municipal(office buildings, hospitals, museums, schools, etc.,), Civil(airport terminals, train stations, parking garages,etc.), or Industrial(factories, powerplants, dams, etc.). Taking Architecture again after that allows for another specialization to be added.