Arch Nemesis

From The Black Vault
Jump to navigationJump to search

Arch Nemesis by Shadowknight

While most feats helps the player more then the GM, this feat is designed to help the GM more than the player. So why would a player pick it? For several reasons.

1. It's cheap it only cost 1 feat
2. It gives the player some impressive bonuses
3. For unparalleled role playing opportunities.

Ever wondered why some superheroes Nemesis never seem to stay in jail, die or suffer more than a temporary defeat and then come back to plague him again. Well this feat is a major reason why. First lets distinguish between a rogue or a rogues gallery & a nemesis, a Rogue for the most part has no personal animus toward a particular hero or heroine. He or She just wants to commit their particular crime get away with it and go on with their life. A Nemesis or an Arch-Nemesis is after the hero or heroine to make their lives hell, humiliate them, arrest them or kill them. Another major difference is that Rogues or Rogues gallery are clearly criminals, psychopaths, world conquerors, tyrants and some of them are after Universal Armageddon. An Arch-Nemesis for the most part has a logical, reasonable explanation why they want to kill you, arrest you, destroy you or humiliate you. Maybe it's jealousy, maybe they actually believe you're a menace to society that only they can see, (maybe you're next in line for the throne, promotion, inheritance, chairmanship, presidency, governorship, etc).
Regardless of their reason, what makes them so dangerous and so hard to stop at least in the beginning is their ability to sway other people to their point of view and their ability to appear normal and above board. The other major difference is for the most part Arch-Nemesis can't be stopped by simply punching or blasting them into submission. Since they either operate in a manner that seems above board or has powerful protection like (being of royal blood therefore can't be killed or arrested only exiled, maybe it's diplomatic immunity, maybe they have legion of lawyers to make everything on the outside they do appear white as snow even-though on the inside they are dark as night, maybe they are a 4 or5 star general with an impeccable reputation, maybe they' re a newspaper publisher that can write any slanted story they want about you as long as the basic facts are right, maybe they own have the buildings in town & therefore are practically above the law, maybe they own a significant members of the police command structure like a captain of a precinct or above, maybe they're the head of a scientific think tank with 3 or more PhD after his name and a world wide reputation, maybe they have a certain percentage of the media in their pocket, maybe they have a teleporting machine, etc).
No matter what or how it applied, 1 thing is as certain as rain at least once per level your Arch Nemesis will make an appearance and try to make your life hell. The other major difference from a Rogues gallery is for the most part his Animus is directed at you, not your friends, family or teammates, that's unless you bring them into the situation then it becomes an escalating war when he start bringing your team mates enemies into the situation or tries to kill your family or friends to hurt you. Therefore most SH try not to involve family or friends into the situation. Also your AN doesn't automatically break the law, most AN are Aberrant and specialize at working within society framework, like calling you a menace on the radio, television or newspaper basing mostly on facts but twisted to make you look as guilty as possible then sitting back and letting the police or other SH track you down and arrest you. While it gets frustrating for the SH {eventually your AN will slip up, give himself away and go to jail, lose his fortune, reputation, career, position of influence, etc). But it will require months if not yrs of role-playing and gathering irrefutable evidence of his misdeeds and twisting of facts.
So why pick this feat, like I said before unparalleled Role playing, the second major advantage because of your AN feat anytime he directly confronts you are entitled to a bonus 10% more in experience points for that adventure, the 3rd advantage is because of your AN continual harassment, you have manage to develop your powers or your stats better. You can basically choose but only 1 of these abilities, once chosen it can't be change later on or when you gain another level..

1. Raise 1 of your stats by 20% but only when confronting your AN, his minion, stooges, or friends
2. Raise 1 of your stats by 10% permanently
3. You gain an additional 25% to your Hit Points & SDC, but only when confronting your AN, his minion, stooges, or friends
4. You gain an addition 15% to Hit Points or SDC permanently
5. +25% to any 2 skill or fight HTH 2 lvl higher, but only when confronting your AN, his minion, stooges, or friends
6. You gain +15 to any 1 skill or receive +1 to hit, parry & dodge permanently
7. Receive +2 to all saving throws, but only when confronting your AN, his minion, stooges, or friends or the result of fighting them.
8. Receive +1 to one saving throw of your choice permanently