Aquatic
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Aquatic [Major] by Iczer
'As a matter of fact I was raised by Squid'
The character is completely adapted for deepwater existence, his very being reconfigured to suit any aquatic climate.
1) Default abilities: These abilities apply at all times.
- Immune to cold
- +2D6 PS (extraordinary)
- +2D6 PE
- +10 Spd
- AR 10
- Can hold his breath for up to his PE in minutes.
- Animal brother (as per the minor power) only with marine life
- +2D4x10 SDC
- Nightvision 120 feet
- Sonar: As per the minor power
2) Underwater abilities: These apply when submerged in water (at least 3/4 of his body).
- Immune to deep sea pressure, 1 mile per level.
- PS increases by 10 and becomes superhuman
- SDC increases by 3D6x10 (roll once for total extra increase)
- AR rises to 12
- Can breathe underwater, both fresh and seawater
- Can see in total blackness out to 120 feet. Nightvision extends to 240 feet
- Can swim underwater at a Spd score equal to 5 times his normal land speed.
- Can leap from water, out to his PS in feet into the air (triple with at least 100 feet of 'run' up)
- +1 attack per melee
- Fatigues at 1/4 rate
3) Other abilities:
- If fighting on otherwise dry land and is showered (not immersed, but still exposed to a lot of water, rain will do, as would sprinklers or a busted fire hydrant) he enjoys a brief burst of morale and strength. Add +2 to his PS while the water persists, and +25 temporary SDC.
- Does not lose his balance when on water slick surfaces.
- If exposed to constant moisture, he heals at 4 times normal rate
- Can sense moisture. Can feel when rain will fall about 10 minutes before it arrives. Can sense a large body of water up to 1/2 mile away per level of experience , even through walls. Can sense water running through housepipes or in sewers underneath him out to 20 feet away per level of experience.
- Takes only 10% damage from water type attacks.