Aquatic

From The Black Vault
Jump to navigationJump to search

Aquatic [Major] by Iczer

'As a matter of fact I was raised by Squid'

The character is completely adapted for deepwater existence, his very being reconfigured to suit any aquatic climate.

1) Default abilities: These abilities apply at all times.

  • Immune to cold
  • +2D6 PS (extraordinary)
  • +2D6 PE
  • +10 Spd
  • AR 10
  • Can hold his breath for up to his PE in minutes.
  • Animal brother (as per the minor power) only with marine life
  • +2D4x10 SDC
  • Nightvision 120 feet
  • Sonar: As per the minor power

2) Underwater abilities: These apply when submerged in water (at least 3/4 of his body).

  • Immune to deep sea pressure, 1 mile per level.
  • PS increases by 10 and becomes superhuman
  • SDC increases by 3D6x10 (roll once for total extra increase)
  • AR rises to 12
  • Can breathe underwater, both fresh and seawater
  • Can see in total blackness out to 120 feet. Nightvision extends to 240 feet
  • Can swim underwater at a Spd score equal to 5 times his normal land speed.
  • Can leap from water, out to his PS in feet into the air (triple with at least 100 feet of 'run' up)
  • +1 attack per melee
  • Fatigues at 1/4 rate

3) Other abilities:

  • If fighting on otherwise dry land and is showered (not immersed, but still exposed to a lot of water, rain will do, as would sprinklers or a busted fire hydrant) he enjoys a brief burst of morale and strength. Add +2 to his PS while the water persists, and +25 temporary SDC.
  • Does not lose his balance when on water slick surfaces.
  • If exposed to constant moisture, he heals at 4 times normal rate
  • Can sense moisture. Can feel when rain will fall about 10 minutes before it arrives. Can sense a large body of water up to 1/2 mile away per level of experience , even through walls. Can sense water running through housepipes or in sewers underneath him out to 20 feet away per level of experience.
  • Takes only 10% damage from water type attacks.