Antipodal Strike

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Antipodal Strike [minor] by Iczer

'Fireproof huh....how about a little force then'

Antipodal strike endows the character with an energy expulsion type ability that mixes both an energy type and its opposite. Target immune to heat? Turn down the thermostat. Target lightproof, turn on the shade.

Damage: 2D6 damage, Plus 1D6 every level.
Bonus to strike: +3 with an aimed shot, +1 when firing wild.
Range: 300 feet plus 30 feet per level
Attacks: Each antipodal strike counts as one melee attack/action.
Special: As with any Energy expulsion powers, the force of the beam can be split between two targets.
Special: The character chooses the energy type that this power exudes when the power is selected. The antipode is its opposite (or if desired, its opposite is force/kinetic). Each beam has a mix of damage decided on an action by action basis. A character could fire off a heat ray which is half cold, an electrical attack which is 90% kinetic force, any combination of his chosen combined energy types. Even when splitting his beams, he can fire two beams of differing energy.